Sinka Zorán

Weird Scientist


Sinka Zorán
Weird Scientist
XP: 20 ==> Seasoned
Money: —60 Marks

Charisma -1
Pace 4
Parry 2
Toughness 4 + Armor ==> 6/8

Agility d6
Smarts d10
Spirit d6
Strength d4
Vigor d4

Knowledge (Science) d8
Knowledge (Mechanical Engineering) d6
Notice d4
Repair d10
Shooting d10
Weird Science d10
Investigation d4

-Loyal (Minor) Your character may not be a hero, but he’d give his life for his friends. This character can never leave a man behind if there’s any chance at all he could help
-Lame (Major) A past wound has nearly crippled your hero. His basic Pace is reduced by 2 and he rolls only a d4 for running rolls. A character’s Pace may never be reduced below 1.
-Habit (Minor) Constantly reading a book. A Minor Habit irritates those around her but isn’t dangerous. Your hero suffers a –1 Charisma.

Arcane Background (Weird Science) 10 power points
-Gadgeteer – Once per game session, a gadgeteer can create a “jury
rigged” device from spare parts. The device functions just like any other Weird Science device, and uses any power available to Weird Scientists in that setting (though this is still subject to Rank restrictions). It has half the inventor’s Power Points, and once these are used up, the gadget burns out and does not recharge. The inventor must have access to some parts and a reasonable amount of time (GM’s call, but at least 1d20 minutes) to create the gizmo.
-New Power: Bolt, Confusion, Burst
-Failsafe – The character designs his inventions with failsafes to prevent malfunctions. The devices only ever fail on a critical failure. This edge applies to all inventions created by the character.

5 Advances for being Seasoned
1 for Repair and Shooting
1 for 2 points into Shooting
1 for New Power – Confusion
1 for Power Points
1 for Failsafe* This is the one Edge that ignores the Rank Requirement

Powers: Heroes recover 1 Power Point per hour. Werid Scientist can share devices. 15 Power Points.
-Bolt (Alpha Mors) (Death)
2d6 damage/bolt
May fire up to 3 bolts per attack 1 power point/bolt at 1, 2 or 3 targets ~ fully auto firing a gun OR
May fire 1 bolt for 3d6 damage for 2 power points.
-Confusion (Kappa Interturbo)
Power Points: 1
Range: Smarts x 2
Duration: Instant
A target must make a Smarts roll at –2 or be Shaken, and on a raise, the roll is made at –4.
May affect up to 5 targets 1 power point/target
-Burst (Delta Occidat) (Slay) (Ochedat)
Power Points: 2
Range: Cone Template
Targets within the template may make Agility rolls versus the caster’s arcane skill roll to avoid the blaze.
Those who fail suffer 2d10 damage.
This counts as a Heavy Weapon ==> The weapon can affect vehicles or other devices with Heavy Armor.

Kevlar Vest 240 Marks, 2/4, 8 lbs
Tool Kit


Sinka Zorán

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